Beiro

The roaming vigilante

Description:

Beiro
Level 1 Halfelf Fighter

Initiative: +2
Senses: Perception +1; Low-Light
HP 29; Bloodied 14
AC 19; Fortitude 15; Reflex 14; Will 11
Healing Surges: 11 per day, recovers 7 hp.
Speed 5
Basic Attacks: melee +3; ranged +2
Attacks: Flail +6 melee (1d10)

At-Will Powers: Tide of Iron, Sure Strike
Encounter Powers: Covering Attack, [Dilettante Power Not Selected]
Daily Powers: Comeback Strike

Alignment: Good
Languages: Common, Elven
Skills: Acrobatics +2, Arcana +0, Athletics +3, Bluff +1, Diplomacy +3, Dungeoneering +1, Endurance +2, Heal* +6, History +0, Insight +3, Intimidate* +6, Nature +1, Perception +1, Religion +0, Stealth +2, Streetwise* +6, Thievery +2.
*indicates trained skills

Abilities: Str 16 (3); Dex 14 (2); Con 14 (2); Int 10 (0); Wis 13 (1); Cha 13 (1)
Feats: Weapon Focus
Racial Abilities: Dilettante, Dual Heritage, Group Diplomacy
Class Abilities: Combat Challenge, Combat Superiority, Fighter Weapon Talent [One-handed weapons]

Gear: Scale armor, Heavy shield, Flail, backpack, bedroll, flint and steel, belt pouch, trail rations (10 days), hempen rope (50 ft.), sunrods (2), waterskin, 20 gp

Bio:

The result of a Human brigand attack that led to the rape his Grey Elf mother, Beiro’s birth was not a cause for celebration. Having been cast out of her mountain village for “keeping the foreign seed instead of smothering it,” his mother was forced to restart life in a large Human city as a baker. Stories told to him of this period left him with a deep, intense hatred of bandits of all stripes as well as xenophobes. As he grew up, Beiro had to learn to defend himself early from larger children and would-be muggers, often with either his bare hands or whatever object was laying nearby. As he became a man and his mother retired, he channeled his talents for brawling and his hatred of crime into a long career as a city guard.

One night, as he manned his post, he spotted a large group of men sprinting silently across open ground toward the city. Ignoring his shouts to identify themselves, they began hurling lit torches over the walls, quickly setting a large part of the city ablaze. As the brigands began to scale the city walls, Beiro rang the alarm to rouse the rest of the guards. The city soon became a maelstrom of fire and blood, with the guards having to split their manpower between fighting off the bandits, dousing the flames, and evacuating the civilians. As the night went on and the flames died, darkness crept in, and what was once a brutal clash became a silent game of cat and mouse. Quietly, men were run through and throats were slit on both sides. Entire formations were separated in the darkness, as torch-lights would give away their positions and expose them to archers.

As dawn broke and the bandits withdrew, the grim task of gathering the night’s casualties was at hand. Men, women, and children were lined up in the street as the surviving citizenry filed past, searching for loved ones. Beiro was one of them. As he scanned the results of last night’s butchery, a single face caught his eye that was distinct from the rest. That of a full-blooded elf. His mother. It was then that Beiro knew what he had to do with the rest of his life. No more sitting atop a wall, waiting for innocents to be preyed upon before taking action. Such savagery would never cease until entire bands of brigands were slaughtered where they hid. Retiring from being a city guard, Beiro set out into the countryside to take justice into his own hands.

Beiro

Tales of Almar HesitantHero