"Argyle"

The loyal Paladin.

Description:

Argyle
Level 1 Dragonborn Paladin of an Unknown God

Initiative: +0
Senses: Perception +1;
HP 27; Bloodied 13
AC 27; Fortitude 15; Reflex 11; Will 14
Healing Surges: 11 per day, recovers 6 hp.
Speed 5
Basic Attacks: melee +4; ranged +0
Attacks: Greatsword +7 melee (1d10)

At-Will Powers: Holy Strike, Valiant Strike, Lay on Hands [class], Divine Challenge [class]
Encounter Powers: Radiant Smite, Channel Divinity: Divine Mettle [class], Channel Divinity: Divine Strength [class], Dragon Breath [racial]
Daily Powers: Paladin’s Judgement

Alignment: Good
Languages: Common, Draconic
Skills: Acrobatics +0, Arcana +0, Athletics +4, Bluff +3, Diplomacy +3, Dungeoneering +1, Endurance* +6, Heal* +6, History +2, Insight +1, Intimidate* +10, Nature +1, Perception +1, Religion* +5, Stealth +0, Streetwise +3, Thievery +0.
*indicates trained skills

Abilities: Str 18 (4); Dex 11 (0); Con 12 (1); Int 11 (0); Wis 13 (1); Cha 16 (3)
Feats: Healing Hands
Racial Abilities: Dragonborn Fury, Draconic Heritage, Dragon Breath [Lightning, STR]
Class Abilities: Channel Divinity, Divine Challenge, Lay on hands

Gear: Scale armor, Greatsword, backpack, bedroll, flint and steel, belt pouch, trail rations (10 days), hempen rope (50 ft.), sunrods (2), waterskin, 10 gp

Bio:
Argyle was thrust into the life of an Adventurer by his “adoptive father” Malachor, who “requires” his services as both a general assistant, beast of burden, and distracting fodder. Argyle acquired his class though his early years of having his living quarters also be the place where Malachor stores the tomes of knowledge and spells he regards as “useless and for the weak”. Many nights and down time were spent absorbing tales of virtuous heroes and invocations of the Holy arts. Many times Argyle was beat for showing his master what he had learned. Argyle assembled his starting equipment piece by piece over time. His MO for acquiring his starting equipment (as well as anything else he wore besides a tattered and bloodied old robe that was thrown at him) includes diligently picking through what remains are left in Malachors’ wake, hopefully looking for pieces of arms and armor that are still functional; albeit bloodstained, charred, warped, etc. The only item of significance he keeps is an argyle blanket which wrapped his egg. The worst event of Argyles life is arguable, considering that he hatched in the lair of Malachor, who himself mistook it for an actual dragon egg. Argyle spent the first 15 years of his life in servitude to the mad wizard. It could have also been in the first moments of his life, when in his akward infantile fumblings he fell from a desk onto an arcane rune on the floor, disrupting a ritual, causing his masters current misfortune, forever earning Malachors ire. The best moment of Argyles life was the day when he had finally grown enough to join Malachor in his adventures, although he was used as a first line of defense as well as a pack mule, Argyle savored each moment spent out exploring the world.

"Argyle"

Tales of Almar Ripsnorten